Program Design
Retell Narrative Text
p182.
Retelling Guide
Introduction – It began …
Setting – Time/Place – The story took place …
Characters – Main/Other – The story was about …
Plot – The problem/goal was …
Events – What happened first, next?
Resolution – The problem was solved/the story ended when …
p183.
Story maps (fiction)
Title: The Dragon Who Had the Measles
Setting: A castle
Characters: Princess Petra Puffy McDuffy, Aunt Fiddlesticks Queen
Problem: Puffy McDuffy is not happy when he gets the measles and the Castle doctor send him to bed.
Event #1: Maids get Puffy ten mattresses and thirty quilts and Princess Petra gets him 150
hot water bottles and a pair of sunglasses.
Event #2: Aunt Fiddlesticks waves her wand and makes Puffy sneeze.
Event #3: The Queen gives Puffy 14 gallons of fruit juice
Event #4: Princess Petra refills his hot water bottles and reads him stories.
Solution: Puffy McDuffy gets better, but Princess Petra gets the measles.
Retelling Guide
Introduction – It began …
Setting – Time/Place – The story took place …
Characters – Main/Other – The story was about …
Plot – The problem/goal was …
Events – What happened first, next?
Resolution – The problem was solved/the story ended when …
p183.
Story maps (fiction)
Title: The Dragon Who Had the Measles
Setting: A castle
Characters: Princess Petra Puffy McDuffy, Aunt Fiddlesticks Queen
Problem: Puffy McDuffy is not happy when he gets the measles and the Castle doctor send him to bed.
Event #1: Maids get Puffy ten mattresses and thirty quilts and Princess Petra gets him 150
hot water bottles and a pair of sunglasses.
Event #2: Aunt Fiddlesticks waves her wand and makes Puffy sneeze.
Event #3: The Queen gives Puffy 14 gallons of fruit juice
Event #4: Princess Petra refills his hot water bottles and reads him stories.
Solution: Puffy McDuffy gets better, but Princess Petra gets the measles.